# 1.7.0 Minor feature updates and bug fixes * Bug #116: Copy of multiple creatures between groups causes order to be reversed * Feature #141: Option: auto-attack at end of turn * Feature #166: Zoom the table * Feature #169: Add debug logging window * Feature #171: Command Mode enhancements * Feature #173: Have some kind of indication when death rolls should be made * Feature #174: Fatigue incapacitation rolls * Feature #175: Add tooltips for table icons * Feature #176: Refactor setTrait functionality and remove game logic from ActorBase * Bug #177: Automations apply in group manager and before combat starts * Feature #179: Vulnerability trait support * Feature #180: Autmatic damage calculation for attacks using 'sw' and 'thr' * Bug #182: Default attack changes when removing attack above default * Feature #183: Support armor hardening * Feature #185: Add known attributes to temp/debug table * Feature #186: Add support for attributes: Supernatural Durability, Damage Reduction, Hard to Subdue/Kill