Feature #186
closedAdd support for attributes: Supernatural Durability, Damage Reduction, Hard to Subdue/Kill
100%
Description
Add support for attributes: Supernatural Durability, Damage Reduction, Hard to Subdue/Kill.
Supernatural Durability is the tricky one. Eliminates Unconsciousness roll, changes 1/2 move and dodge, changes crippling injuries, changes death checks, has special vulnerabilities (not sure if I can handle those)
Damage Reduction is also tricky: can has special limitations
Updated by Damian Small almost 7 years ago
Damage Reduction: part of Injury Tolerance: DR / Damage Reduction (2,3,4,etc). From Powers pp52-53
May need to re-factor special trait support to make it more modular?
Updated by Damian Small almost 7 years ago
- Status changed from New to In Progress
Updated by Damian Small almost 7 years ago
- % Done changed from 0 to 50
Now support: Damage Reduction, Hard To Kill, and Hard To Kill
Updated by Damian Small almost 7 years ago
- Status changed from In Progress to Closed
- % Done changed from 50 to 100
Supernatural Durability:
Included:
-High Pain Threshold (immune to shock)
-Immune to physical stun
-No unconsciousness due to injury
-As long as you have 0 or more HP, have your full Move, immune to crippling
-Below 0 HP at half move, can be crippled
Not included:
-Below 0 HP, you won't die unless you are wounded by an attack to which you are specifically vulnerable (see below).
-A single attack that inflicts an injury of 10×HP or more will kill you
-To die, you must first be wounded to -HP or worse. After that, one specific item can kill you. You must specify this when you buy Supernatural Durability. If wounds from this item ever reduce your HP to the point where a normal human would have to make HT rolls to survive, you must make those HT rolls or die. If this item wounds you to -5×HP, you die automatically. If you are already below -5×HP from other damage, any wound from this item will kill you. Any item to which you have a Vulnerability can also kill you in this way.