Project

General

Profile

Actions

Feature #186

closed

Add support for attributes: Supernatural Durability, Damage Reduction, Hard to Subdue/Kill

Added by Damian Small about 7 years ago. Updated almost 7 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Combat Automation
Target version:
Start date:
10/01/2018
Due date:
% Done:

100%

Estimated time:

Description

Add support for attributes: Supernatural Durability, Damage Reduction, Hard to Subdue/Kill.

Supernatural Durability is the tricky one. Eliminates Unconsciousness roll, changes 1/2 move and dodge, changes crippling injuries, changes death checks, has special vulnerabilities (not sure if I can handle those)

Damage Reduction is also tricky: can has special limitations

Actions #1

Updated by Damian Small almost 7 years ago

Damage Reduction: part of Injury Tolerance: DR / Damage Reduction (2,3,4,etc). From Powers pp52-53

May need to re-factor special trait support to make it more modular?

Actions #2

Updated by Damian Small almost 7 years ago

  • Status changed from New to In Progress
Actions #3

Updated by Damian Small almost 7 years ago

  • % Done changed from 0 to 50

Now support: Damage Reduction, Hard To Kill, and Hard To Kill

Actions #4

Updated by Damian Small almost 7 years ago

  • Status changed from In Progress to Closed
  • % Done changed from 50 to 100

Supernatural Durability:
Included:
-High Pain Threshold (immune to shock)
-Immune to physical stun
-No unconsciousness due to injury
-As long as you have 0 or more HP, have your full Move, immune to crippling
-Below 0 HP at half move, can be crippled

Not included:
-Below 0 HP, you won't die unless you are wounded by an attack to which you are specifically vulnerable (see below).
-A single attack that inflicts an injury of 10×HP or more will kill you
-To die, you must first be wounded to -HP or worse. After that, one specific item can kill you. You must specify this when you buy Supernatural Durability. If wounds from this item ever reduce your HP to the point where a normal human would have to make HT rolls to survive, you must make those HT rolls or die. If this item wounds you to -5×HP, you die automatically. If you are already below -5×HP from other damage, any wound from this item will kill you. Any item to which you have a Vulnerability can also kill you in this way.

Actions

Also available in: Atom PDF