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Feature #99

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DS

Feature #21: Attack automation

Ranged attack multi-turn prep

Feature #99: Ranged attack multi-turn prep

Added by Damian Small over 12 years ago. Updated about 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
07/18/2013
Due date:
% Done:

0%

Estimated time:

Description

Handle ranged attacks that take multiple turns (or general attacks that take multiple turns to ready)

DS Updated by Damian Small over 12 years ago Actions #1

  • Target version set to 2.0.0

DS Updated by Damian Small over 9 years ago Actions #2

  • Target version changed from 2.0.0 to 1.7.0

DS Updated by Damian Small over 9 years ago Actions #3

First thought: add two new fields for all attacks: reload turns, and reload needed turns to track the state

Alternate thought: have two tables, one for ranged and one for melee? But some melee require readying after attacks

DS Updated by Damian Small about 7 years ago Actions #4

Maybe add 'Shots' column? Try to parse that and handle common values: '1(2)' especially. Don't necessarily add anything for aiming.

DS Updated by Damian Small about 7 years ago Actions #5

  • Target version changed from 1.7.0 to 1.8.0
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