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Feature #133
closedInjury Tolerance handling
Start date:
08/06/2015
Due date:
% Done:
100%
Estimated time:
Description
Handle various types of injury tolerance automatically
Updated by Damian Small over 10 years ago
Diffuse, Homogenous, Unliving
No Blood, No Brain, No Eyes, No Head, No Neck, No Vitals
Diffuse may be difficult: how to specify wide area attack?
Probably need to support explosive 'ex' damage type modifier, and use that as a stand in for all wide-area/cone/explosive attacks (since we don't do any distance/area analysis anyway)
Updated by Damian Small over 10 years ago
- Status changed from New to Closed
- % Done changed from 0 to 100
done.
use 'ex' for explosive/cone/wide area attacks: only thing that does is apply regular damage to diffuse creatures
Program currently does not report eye crippling, so No Brain switches eye attacks to face
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