Project

General

Profile

Actions

Feature #133

closed

Injury Tolerance handling

Added by Damian Small over 10 years ago. Updated over 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
08/06/2015
Due date:
% Done:

100%

Estimated time:

Description

Handle various types of injury tolerance automatically

Actions #1

Updated by Damian Small over 10 years ago

Diffuse, Homogenous, Unliving
No Blood, No Brain, No Eyes, No Head, No Neck, No Vitals

Diffuse may be difficult: how to specify wide area attack?
Probably need to support explosive 'ex' damage type modifier, and use that as a stand in for all wide-area/cone/explosive attacks (since we don't do any distance/area analysis anyway)

Actions #2

Updated by Damian Small over 10 years ago

  • Status changed from New to Closed
  • % Done changed from 0 to 100

done.

use 'ex' for explosive/cone/wide area attacks: only thing that does is apply regular damage to diffuse creatures

Program currently does not report eye crippling, so No Brain switches eye attacks to face

Actions

Also available in: Atom PDF