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Feature #133
closedInjury Tolerance handling
Start date:
08/06/2015
Due date:
% Done:
100%
Estimated time:
Description
Handle various types of injury tolerance automatically
Actions
Added by Damian Small over 10 years ago. Updated over 10 years ago.
100%
Description
Handle various types of injury tolerance automatically
Diffuse, Homogenous, Unliving
No Blood, No Brain, No Eyes, No Head, No Neck, No Vitals
Diffuse may be difficult: how to specify wide area attack?
Probably need to support explosive 'ex' damage type modifier, and use that as a stand in for all wide-area/cone/explosive attacks (since we don't do any distance/area analysis anyway)
done.
use 'ex' for explosive/cone/wide area attacks: only thing that does is apply regular damage to diffuse creatures
Program currently does not report eye crippling, so No Brain switches eye attacks to face